Interview from a grade schooler

One of my wife's students (a third grader interested in game development) recently "interviewed" me for a report she was writing, and after typing out the responses, I thought they might be of interest to some of my non-developer friends. So... enjoy! What is the most common language of programming that you use? Most of X-Plane … Continue reading Interview from a grade schooler

Notes on Game Programming Patterns by Robert Nystrom

Game Programming Patterns is a game developer’s guide to the design patterns most often useful in that domain. You can read it online for free. Chapter 1: Intro Design Patterns Revisited Chapter 2: The Command Pattern Chapter 3: The Flyweight Pattern Chapter 4: The Observer Pattern Chapter 5: The Prototype Pattern Chapter 6: (Problems with the) Singleton Pattern Chapter … Continue reading Notes on Game Programming Patterns by Robert Nystrom