How to Run an Indie Studio Without a Surprise Hit

Notes on a series of 3 micro-talks How to get client work and balance it against your own IP development (Christopher Langmuir of Anemone Hug Interactive) Anemone Hug has had 4x revenue groth every year (since 2015) 50% of all hours company-wide on internal IP development Can't hide from the business stuff You're going to … Continue reading How to Run an Indie Studio Without a Surprise Hit

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2014 vs 2018: The Shape of Success Before & After the Indiepocalypse

Notes on a talk by Jason Rohrer Speaker made 13 games in a row without making any money Financial success is a long term project, both for developing a reputation and for getting good at making games Expect failure; don’t give up after failure Indiepocalypse Came from a string of public failures from companies with … Continue reading 2014 vs 2018: The Shape of Success Before & After the Indiepocalypse