Tech Toolbox

Notes on a series of micro-talks Tools for voice tech—Nicole He (@nicolehe) Enhance.computer built using this Appropriating business voice tech for games Cutting edge tech here are in areas where mega corps can make money, like customer service chat bots DialogFlow from Google is an example of this; aimed at finding conversational intent without rigid … Continue reading Tech Toolbox

Perfecting Workflows: Tool Development to Empower Designers

Notes on a talk by Linda Kruse of The Good Evil (@ldacruz_) Need a flexible and maintainable system that enables efficient workflow and teamwork Independent of specific game mechanics Pipeline: artist to programmer to game designer (scripting/logic) to build process Problems with third party tools like Unity Designed for beginners Tedious setup  Not flexible enough … Continue reading Perfecting Workflows: Tool Development to Empower Designers

Analyzing for Workflow Reductions

Notes on a talk from Philip Bloom Are the tasks in your team’s workflow things that are essential to their creative process, or are they “boilerplate” that they have to get through to get to the real work? Reduce configuration, or at least Allow saving options or sharing them Simple tools and processes Best case: … Continue reading Analyzing for Workflow Reductions

Tooling for Small Team Workflows

Notes on a talk by Irina Z. from Bungie Bungie uses multidisciplinary small teams of 4 to 9 people Many small autonomous teams working on dedicated feature branches See “Pipeline support for feature branches in destiny” talk for more Setting stability expectations Previously had exhaustive testing and manual sign off to push to the single … Continue reading Tooling for Small Team Workflows

Reducing Frustration in a Daily Workflow Notes

Notes on a talk by Laura Teeples (@SheTeeples) Key takeaway: UX principles to apply to own tooling & workflows Look at how tools work together (build a cohesive system of tools) Old way: user came to us with a problem, we built a solution, iterated, released Divided requests into need to have, want to have … Continue reading Reducing Frustration in a Daily Workflow Notes

Conference Talk Playlists for C++ & Game Developers

I’ve put together a number of conference talk playlists for my own “professional development.” This is a list curated by going through hundreds of talks in the GDC and CppCon archives. I’ve tried to keep overlap between lists to a minimum. I’ve not watched everything (erm… obviously!), but in cases where I have watched a talk, … Continue reading Conference Talk Playlists for C++ & Game Developers