Tooling for Small Team Workflows

Notes on a talk by Irina Z. from Bungie Bungie uses multidisciplinary small teams of 4 to 9 people Many small autonomous teams working on dedicated feature branches See “Pipeline support for feature branches in destiny” talk for more Setting stability expectations Previously had exhaustive testing and manual sign off to push to the single … Continue reading Tooling for Small Team Workflows

Reducing Frustration in a Daily Workflow Notes

Notes on a talk by Laura Teeples (@SheTeeples) Key takeaway: UX principles to apply to own tooling & workflows Look at how tools work together (build a cohesive system of tools) Old way: user came to us with a problem, we built a solution, iterated, released Divided requests into need to have, want to have … Continue reading Reducing Frustration in a Daily Workflow Notes

Conference Talk Playlists for C++ & Game Developers

I’ve put together a number of conference talk playlists for my own “professional development.” This is a list curated by going through hundreds of talks in the GDC and CppCon archives. I’ve tried to keep overlap between lists to a minimum. I’ve not watched everything (erm… obviously!), but in cases where I have watched a talk, … Continue reading Conference Talk Playlists for C++ & Game Developers

Notes on Game Programming Patterns by Robert Nystrom

Game Programming Patterns is a game developer’s guide to the design patterns most often useful in that domain. You can read it online for free. Chapter 1: Intro Design Patterns Revisited Chapter 2: The Command Pattern Chapter 3: The Flyweight Pattern Chapter 4: The Observer Pattern Chapter 5: The Prototype Pattern Chapter 6: (Problems with the) Singleton Pattern Chapter … Continue reading Notes on Game Programming Patterns by Robert Nystrom