Conference Talk Playlists for C++ & Game Developers

I’ve put together a number of conference talk playlists for my own “professional development.” This is a list curated by going through hundreds of talks in the GDC and CppCon archives. I’ve tried to keep overlap between lists to a minimum. I’ve not watched everything (erm… obviously!), but in cases where I have watched a talk, … Continue reading Conference Talk Playlists for C++ & Game Developers

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Notes on Game Programming Patterns by Robert Nystrom

Game Programming Patterns is a game developer’s guide to the design patterns most often useful in that domain. You can read it online for free. Chapter 1: Intro Design Patterns Revisited Chapter 2: The Command Pattern Chapter 3: The Flyweight Pattern Chapter 4: The Observer Pattern Chapter 5: The Prototype Pattern Chapter 6: (Problems with the) Singleton Pattern Chapter … Continue reading Notes on Game Programming Patterns by Robert Nystrom